I’ve been working on a 2.5D game engine named Sectors for the last couple of months. The graphics are almost done and I’m coding the designer tool right now.
Creating the level designer tool is taking more time that I thought. But it is definitely worth it to put more effort in perfecting the designer.
The main part that creates and modifies sectors’ properties is functioning, and I’m going to work on the Walls. Right now a basic level can be created and previewed using this tool.
The weird characters inside the sectors in this picture are just parts of the font being used by the designer which is the last texture used in GraphicsDevice object. That’s right, I’m using XNA itself for the designer instead of using the slow and laggy GDI+.
Stay tuned for more! http://sectors.codeplex.com